Align
Use Align
to render and position widgets in the console.
Usage
Basic usage
// Render an item and align it in the bottom-left corner of the console
AnsiConsole.Write(new Align(
new Text("Spectre!"),
HorizontalAlignment.Left,
VerticalAlignment.Bottom
));
Align items from an IEnumerable
// Create a list of items
var alignItems = new List<Text>(){
new Text("Spectre"),
new Text("Console"),
new Text("Is Awesome!")
};
// Render the items in the middle-right of the console
AnsiConsole.Write(new Align(
alignItems,
HorizontalAlignment.Right,
VerticalAlignment.Middle
));
Dynamically align with different widgets
// Create a table
var table = new Table()
.AddColumn("ID")
.AddColumn("Methods")
.AddColumn("Purpose")
.AddRow("1", "Center()", "Initializes a new instance that is center aligned")
.AddRow("2", "Measure()", "Measures the renderable object")
.AddRow("3", "Right()", "Initializes a new instance that is right aligned.");
// Create a panel
var panel = new Panel(table)
.Header("Other Align Methods")
.Border(BoxBorder.Double);
// Renders the panel in the top-center of the console
AnsiConsole.Write(new Align(panel, HorizontalAlignment.Center, VerticalAlignment.Top));
References
- Align Class